// Replicate cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind TAB "+scores"
bind ENTER "messagemode"
bind SPACE "vstr zoom_tog"
bind 9 "vstr gun9"
bind a "+movedown"
bind b "vstr gun2"
bind c "vstr gun4"
bind d "+moveleft"
bind e "vstr gun11"
bind f "+back"
bind g "+moveright"
bind k "say gl"
bind q "+acc"
bind r "+forward;vstr zoom"
bind s "vstr gun6"
bind t "vstr gun8"
bind v "vstr gun1"
bind w "vstr gun13"
bind x "vstr gun7"
bind z "vstr gun5"
bind BACKSPACE "messagemode2"
bind ALT "+speed"
bind SHIFT "vstr gun3"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F5 "vstr vol_down"
bind F6 "vstr vol_up"
bind F10 "exec czm-ql-test"
bind F11 "screenshotJPEG"
bind KP_PLUS "+chat"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "vstr zoom_toom"
bind MWHEELDOWN "vstr zoom0;set zoom_tog vstr zoom_tog_on"
seta cg_screenDamageAlpha_Team "200"
seta cg_screenDamageAlpha "200"
seta cg_respawnTimerY "100"
seta cg_respawnTimerX "10"
seta cg_deadBodyDarken "1"
seta cg_weaponBar "1"
seta cg_switchOnEmpty "1"
seta cg_switchToEmpty "1"
seta cg_plasmaStyle "1"
seta cg_rocketStyle "1"
seta cg_railStyle "1"
seta cg_buzzerSound "1"
seta cg_cameraOrbitDelay "50"
seta cg_impactSparksLifetime "250"
seta cg_playTeamVO "1"
seta cg_showVoiceText "1"
seta cg_playVoiceChats "1"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_stats "0"
seta cg_selfOnTeamOverlay "0"
seta cg_clanOnTeamOverlay "0"
seta cg_drawTeamOverlayX "0"
seta cg_deferPlayers "1"
seta cg_forceBlueTeamModel ""
seta cg_forceRedTeamModel ""
seta cg_chatbeep "1"
seta cg_teamChatBeep "1"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_showmiss "0"
seta cg_nopredict "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_railTrailTime "400"
seta cg_speedometer "0"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHitColor "1"
seta cg_crosshairHitStyle "2"
seta cg_drawRewards "1"
seta cg_drawFragMessages "1"
seta cg_drawIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawStatus "1"
seta cg_lowAmmoWarningSound "1"
seta cg_forceDrawCrosshair "0"
seta cg_draw2D "1"
seta cg_zoomToggle "0"
seta cg_zoomScaling "1"
seta cg_zoomSensitivity "1"
seta r_gl_reserved "1"
seta r_gl_renderer "GeForce GTX 260/PCI/SSE2"
seta r_gl_vendor "NVIDIA Corporation"
seta cg_shadows "1"
seta r_ambientScale "10"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta cl_mouseAccelStyle "0"
seta zoom_tog_on "vstr zoom1;set zoom_tog vstr zoom_tog_off"
seta zoom_tog_off "vstr zoom0;set zoom_tog vstr zoom_tog_on"
seta zoom_tog "vstr zoom_tog_on"
seta zoom2 "cg_zoomfov 40"
seta zoom1 "cg_zoomfov 70"
seta zoom0 "cg_zoomfov 100"
seta zoom "+zoom;set activeAction vstr zoom"
seta web_start_settings_5 "{}"
seta web_start_settings_4 "{}"
seta web_start_settings_3 "{}"
seta web_start_settings_1 "{}"
seta web_start_settings_0 "{}"
seta web_start_gametype "5"
seta web_skipLauncher "1"
seta web_practice_settings_5 "{}"
seta web_practice_settings_4 "{}"
seta web_practice_settings_3 "{}"
seta web_practice_settings_1 "{}"
seta web_practice_settings_0 "{}"
seta web_practice_gametype "0"
seta web_home ""
seta web_botskill "easy"
seta weap9 "weapon 9; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap8 "weapon 8; set zoom1 cg_zoomfov 70; vstr sens2; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap7 "weapon 7; set zoom1 cg_zoomfov 40; vstr sens2; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap6 "weapon 6; set zoom1 cg_zoomfov 70; vstr sens2; cg_crosshairHitTime 51; cg_drawgun 0; cg_hitbeep 2; vstr etc"
seta weap5 "weapon 5; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap4 "weapon 4; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap3 "weapon 3; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap2 "weapon 2; set zoom1 cg_zoomfov 70; vstr sens2; cg_crosshairHitTime 101; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap13 "weapon 13; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 50; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap12 "weapon 12; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap11 "weapon 11; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap10 "weapon 10; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta weap1 "weapon 1; set zoom1 cg_zoomfov 70; vstr sens1; cg_crosshairHitTime 200; cg_drawgun 2; cg_hitbeep 2; vstr etc"
seta vol_up "vstr vol_0.2"
seta vol_down "vstr vol_0.05"
seta vol_1.0 "s_volume 1.0 ; set vol_up vstr vol_1.0 ; set vol_down vstr vol_0.9 ; s_volume ; play sound\misc\menu2"
seta vol_0.9 "s_volume 0.9 ; set vol_up vstr vol_1.0 ; set vol_down vstr vol_0.8 ; s_volume ; play sound\misc\menu2"
seta vol_0.8 "s_volume 0.8 ; set vol_up vstr vol_0.9 ; set vol_down vstr vol_0.7 ; s_volume ; play sound\misc\menu2"
seta vol_0.7 "s_volume 0.7 ; set vol_up vstr vol_0.8 ; set vol_down vstr vol_0.6 ; s_volume ; play sound\misc\menu2"
seta vol_0.6 "s_volume 0.6 ; set vol_up vstr vol_0.7 ; set vol_down vstr vol_0.5 ; s_volume ; play sound\misc\menu2"
seta vol_0.5 "s_volume 0.5 ; set vol_up vstr vol_0.6 ; set vol_down vstr vol_0.4 ; s_volume ; play sound\misc\menu2"
seta vol_0.4 "s_volume 0.4 ; set vol_up vstr vol_0.5 ; set vol_down vstr vol_0.3 ; s_volume ; play sound\misc\menu2"
seta vol_0.3 "s_volume 0.3 ; set vol_up vstr vol_0.4 ; set vol_down vstr vol_0.2 ; s_volume ; play sound\misc\menu2"
seta vol_0.2 "s_volume 0.2 ; set vol_up vstr vol_0.3 ; set vol_down vstr vol_0.1 ; s_volume ; play sound\misc\menu2"
seta vol_0.1 "s_volume 0.1 ; set vol_up vstr vol_0.2 ; set vol_down vstr vol_0.05 ; s_volume ; play sound\misc\menu2"
seta vol_0.05 "s_volume 0.05 ; set vol_up vstr vol_0.1 ; set vol_down vstr vol_0.025 ; s_volume ; play sound\misc\menu2"
seta vol_0.025 "s_volume 0.025 ; set vol_up vstr vol_0.05 ; set vol_down vstr vol_0.0 ; s_volume ; play sound\misc\menu2"
seta vol_0.0 "s_volume 0.0 ; set vol_up vstr vol_0.025 ; set vol_down vstr vol_0.0 ; s_volume ; play sound\misc\menu2"
seta ui_3waveFont "1"
seta team_model "sarge"
seta team_headmodel "sarge"
seta sv_strictAuth "1"
seta snaps "30"
seta sens2 "cl_mouseaccel 0;vstr zoom_tog;vstr zoom_tog"
seta sens1 "cl_mouseaccel 0;vstr zoom_tog;vstr zoom_tog"
seta scr_conspeed "9999"
seta s_separation "0.5"
seta s_khz "22"
seta s_ambient "0"
seta r_dlightBacks "1"
seta r_customaspect "1"
seta net_noipx "0"
seta in_logitechbug "0"
seta hq2 "cg_simpleitems 0 ; r_lodbias -2 ; cg_drawgun 2 ; cg_crosshairhitstyle 2 ; cg_impactSparks 1 ; cg_gunY 0 ; cg_gunX 3 ; cg_gunZ -1 ; r_enableBloom 1 ; vid_restart"
seta hq "r_picmip 0 ; r_overbrightbits 1 ; r_mapoverbrightbits 2 ; r_gamma 1.2 ; r_intensity 1 ; r_subdivisions 4 ; r_fastsky 0 ; cg_fov 105 ; cg_zoomfov 105 ; r_vertexlight 0; vstr hq2"
seta headmodel "sarge"
seta gun9 "vstr weap9"
seta gun8 "vstr weap8"
seta gun7 "vstr weap7"
seta gun6 "vstr weap6"
seta gun5 "vstr weap5"
seta gun4 "vstr weap4"
seta gun3 "vstr weap3"
seta gun2 "vstr weap2"
seta gun13 "vstr weap13"
seta gun12 "vstr weap12"
seta gun11 "vstr weap11"
seta gun1 "vstr weap1"
seta demo_slower "vstr demo_pause"
seta demo_play "com_maxfps 120 ; timescale 1 ; set demo_faster vstr demo_ff1 ; set demo_slower vstr demo_pause"
seta demo_pause "com_maxfps 1 ; timescale .0001 ; set demo_faster vstr demo_play ; set demo_slower vstr demo_play"
seta demo_ff5 "timescale 9999 ; set demo_faster vstr demo_ff5 ; set demo_slower vstr demo_play"
seta demo_ff4 "timescale 81 ; set demo_faster vstr demo_ff5 ; set demo_slower vstr demo_play"
seta demo_ff3 "timescale 27 ; set demo_faster vstr demo_ff4 ; set demo_slower vstr demo_play"
seta demo_ff2 "timescale 9 ; set demo_faster vstr demo_ff3 ; set demo_slower vstr demo_play"
seta demo_ff1 "timescale 3 ; set demo_faster vstr demo_ff2 ; set demo_slower vstr demo_play"
seta demo_faster "vstr demo_ff1"
seta com_maxfps "120"
seta com_allowConsole "1"
seta cl_mouseAccelOffset "0"
seta cl_mouseAccel "0"
seta cl_maxpackets "125"
seta cl_demoRecordMessage "0"
seta cl_allowConsoleChat "1"
seta ch_weaponListFlash "1"
seta ch_weaponListDrawAll "0"
seta ch_weaponListBackground "1"
seta ch_weaponList "1"
seta ch_statusbarStyle "1"
seta ch_recordMessage "1"
seta ch_graphs "1"
seta ch_fragMessage "1"
seta ch_drawSpeed "0"
seta ch_drawPickup "1"
seta ch_drawHealthMeters "0"
seta ch_drawFlagNames "2"
seta ch_crosshairTeamInfo "1"
seta ch_Weaponswitch "5"
seta ch_Teamoverlay "p6nh/awl"
seta ch_TeamchatOnly "0"
seta ch_TeamCrosshairHealth "1"
seta ch_TeamBackground "0"
seta ch_StatusbarFormat "10"
seta ch_Pickupitem "1"
seta ch_Obituaries "1"
seta ch_InverseTeamChat "1"
seta ch_FilterLocationsTeamchat "0"
seta ch_CrosshairNamesLeft "0"
seta ch_CrosshairColor "3"
seta ch_ColorLocations "1"
seta ch_3waveFont "0"
seta cg_zoomfov "100"
seta cg_zoomOutOnDeath "0"
seta cg_weaponColor_grenade "0x0000ffff"
seta cg_waterWarp "0"
seta cg_useScreenShotJPEG "0"
seta cg_trueLightning "1"
seta cg_teamUpperColor "0x00ffffff"
seta cg_teamRails "2"
seta cg_teamLowerColor "0x0000ffff"
seta cg_teamHeadColor "0x00ffffff"
seta cg_statScrollTime "0"
seta cg_smokeradius_rl "0"
seta cg_smokeradius_gl "0"
seta cg_smokegrowth_rl "0"
seta cg_smokegrowth_gl "0"
seta cg_smoke_sg "0"
seta cg_smokeRadius_NG "0"
seta cg_simpleitems "1"
seta cg_showPlayerLean "1"
seta cg_screenDamage_Team "0"
seta cg_screenDamage_Self "0"
seta cg_screenDamage "0"
seta cg_scoreTransparency "1.0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_q3compScoreboard "1"
seta cg_predictItems "0"
seta cg_playerNames "0"
seta cg_oversampleMouse "0"
seta cg_oldCTFSounds "1"
seta cg_nomip "160"
seta cg_nochatbeep "0"
seta cg_noTaunt "1"
seta cg_noProjectileTrail "0"
seta cg_muzzleFlash "0"
seta cg_marks "0"
seta cg_lowAmmoWeaponBarWarning "1"
seta cg_lowAmmoWarningPercentile "0.08"
seta cg_lightningStyle "4"
seta cg_lightningImpact "0"
seta cg_levelTimerDirection "0"
seta cg_lagometer "0"
seta cg_kickScale "0"
seta cg_impactSparksVelocity "64"
seta cg_impactSparksSize "7"
seta cg_impactSparks "0"
seta cg_impactMarkTime "0"
seta cg_hudFiles "ui/ncts.cfg"
seta cg_hitBeep "2"
seta cg_gunZ "-4"
seta cg_gibs "0"
seta cg_forceTeamWeaponColor "1"
seta cg_forceEnemyWeaponColor "1"
seta cg_forceColors "1"
seta cg_followviewcam "1"
seta cg_float "0"
seta cg_fallKick "1"
seta cg_enemyUpperColor "0x00ff00ff"
seta cg_enemyModel "keel/pm"
seta cg_enemyLowerColor "0x00ff00ff"
seta cg_enemyHeadColor "0x00ff00ff"
seta cg_enemyColors "iiii"
seta cg_enableOSPHUD "1"
seta cg_drawTimer "1"
seta cg_drawTeamOverlayY "-25"
seta cg_drawTeamOverlayOpacity "0.33"
seta cg_drawPing "0"
seta cg_drawItemPickups "7"
seta cg_drawGun "2"
seta cg_drawFullWeaponBar "0"
seta cg_drawFPS "0"
seta cg_drawDecals "1"
seta cg_drawCrosshairTeamHealth "1"
seta cg_drawCrosshairNamesOpacity "0.9"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_draw3dIcons "0"
seta cg_deadBodyFilter "1"
seta cg_deadBodyColor "0x222222ff"
seta cg_damageKick "1"
seta cg_damageDraw "1"
seta cg_crosshairSize "48"
seta cg_crosshairPulse "0"
seta cg_crosshairHitTime "200"
seta cg_crosshairHealth "0"
seta cg_crosshairColor "5"
seta cg_crosshairBrightness "1"
seta cg_clientLog "1"
seta cg_bubbleTrail "0"
seta cg_bobup "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bob "0"
seta cg_autoAction "3"
seta cg_ammoCheck "0"
seta cg_altPlasma "1"
seta cg_altLightning "0"
seta cg_altGrenades "0"
seta cg_allowTaunt "0"
seta cg_NoMOTDDisplayDuringDemo "0"
seta cg_MaxlocationWidth "16"
seta cg_Customloc "1"
seta cf_WeaponSwitch "32x24"
seta cf_WeaponName "12x12"
seta cf_Vote "10x14"
seta cf_Teamoverlay "8x16"
seta cf_Teamchat "8x12"
seta cf_TeamCrosshairHealth "12x12"
seta cf_Statusbar "32x48"
seta cf_Scores "16x16"
seta cf_Pickupstring "16x16"
seta cf_Fragmsg "8x8"
seta cf_Following "24x24"
seta cf_CrosshairNames "12x12"
seta cf_AmmoStatusbar "8x8"
seta bind_zoom "set gun1 vstr zoom1; set gun2 vstr zoom2; set gun3 vstr zoom3; set gun4 vstr zoom4; set gun5 vstr zoom5; set gun6 vstr zoom6; set gun7 vstr zoom7; set gun8 vstr zoom8; set gun9 vstr zoom9; set gun11 vstr zoom11; set gun12 vstr zoom12; set gun13 vstr zoom13"
seta bind_weap "set gun1 vstr weap1; set gun2 vstr weap2; set gun3 vstr weap3; set gun4 vstr weap4; set gun5 vstr weap5; set gun6 vstr weap6; set gun7 vstr weap7; set gun8 vstr weap8; set gun9 vstr weap9; set gun11 vstr weap11; set gun12 vstr weap12; set gun13 vstr weap13"
seta rate "25000"
seta r_fullbright "0"
seta r_vertexlight "0"
seta r_inBrowserMode "9"
seta r_picmip "5"
seta cg_fov "90"
seta web_configVersion "8"
seta cg_drawCrosshair "9"
seta m_pitch "-0.014"
seta cl_freelook "1"
seta cg_drawTeamOverlay "2"
seta cg_forceModel "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta cg_scorePlums "0"
seta cg_autoswitch "0"
seta color2 "26"
seta color1 "5"
seta cg_forceTeamModel ""
seta cg_forceEnemyModel "keel/bright"
seta model "sarge"
seta clan "eg"
seta name "^1ultron^7o"
seta r_lodscale "50"
seta cg_playerLean "0.25"
seta r_subdivisions "80"
seta r_BloomBrightThreshold "0.06"
seta r_BloomSaturation "1"
seta r_BloomIntensity "0.3"
seta r_BloomSceneSaturation "1"
seta r_BloomSceneIntensity "1"
seta r_BloomPasses "2"
seta in_nograb "0"
