
//                       ---------
 //                    /   INFO   /
  //                    ---------
  //
  //            Mouse: Logitech G1
  //            DPI: 800
  //            Last Modified: 29.06.2010
  //
  //                     --------
 //                   / bindings /
//                     --------

     unbindall
     
	 bind r             "+forward"
	 bind f             "+back"
	 bind d             "+moveleft"
	 bind g             "+moveright"
	 bind mouse1        "vstr pluszoom"
	 bind mouse2        "+moveup"
	 bind a             "+movedown"
	 bind x             "+speed"
	 bind space         "+attack"

	 bind 1             "vstr rec"
	 bind 2             "stoprecord"
	 bind 4             "dropweapon;+button2;wait 5;-button2"
	 //bind 4             "+button2; wait 10; dropweapon; say_team "^5DROPPED WEAPON""
	 bind 7             "say :)"
	 bind w             "say_team ^4GET QUAD"
	 bind b             "say_team ^2ok"
	 bind e             "+chat"
	 
	 //bind mwheeldown    "+button2"
	 bind tab           "+scores"
	 //bind shift         "vstr rj"
	 
	 bind F1            "vote yes"
	 bind F2            "vote no"
	 bind F3            "toggle r_fastsky"
	 bind F4            "seta r_gamma 1.0; wait 10; seta r_gamma 2.2"
	 bind F5            "vstr vol_down"
	 bind F6            "vstr vol_up"
	 bind F7            ""
	 bind F8            ""
	 bind F9            "readyup"
	 bind F10           ""
	 bind F11           ""
	 bind F12           "screenshotJPEG"

	 bind kp_enter      "+acc"
	 bind INS           "exec qlnoctis ; play "sound/world/button_zap.wav""

	 bind enter         "messagemode"
	 bind backspace     "messagemode2"

  //                     -------
 //                   / weapons /
//                     -------

	 bind c                     "vstr gun1"  //g
	 bind n                     "vstr gun2"  //mg
	 bind y                     "vstr gun3"  //sg
	 bind z                     "vstr gun4"  //gl
	 bind MOUSE3                "vstr gun5"  //rl
	 bind h                     "vstr gun6"  //lg
	 bind s                     "vstr gun7"  //rg
	 bind t                     "vstr gun8"  //pg
//	 bind                       "vstr gun9"  //bfg
	 bind leftarrow             "vstr gun11" //ng
	 bind downarrow             "vstr gun12" //pl
	 bind rightarrow            "vstr gun13" //cg

  //                      ----
 //                    / main /
//                      ----

	 seta sensitivity         "1.65"     //2       |  1    | 1.75  | 3.5 | 1.85    | 1.5
	 seta cl_mouseAccel       "0.062"   //0.05    |  0.15 | 0.075 | 0.3 | 0.060   | 0.075
	 seta cl_mouseAccelstyle  "0"     //0       |  0
	 seta cl_mouseSensCap 	  "0"     //0       |  3.5                | 3       | 2.6
	 seta cl_mouseAccelOffset "0"     //0 , 1.8 |  0
	 seta m_yaw               "0.017" //0.015   |  0.020| 0.020 | 0.014
	 seta m_pitch             "0.020" //0.015   |  0.020| 0.020 | 0.015

	 seta in_mouse            "2"

	 seta cg_hudfiles         "ui/ncts.cfg"

	 seta model               bitterman/blue
	 seta headmodel           bitterman/blue
	 seta cg_forceTeamModel   bitterman/blue
	 seta cg_forceEnemyModel  keel/bright

	 seta cg_enemyHeadcolor   0x00ff00ff
	 seta cg_enemyUppercolor  0x00ff00ff
	 seta cg_enemyLowercolor  0x00ff00ff

	 seta cg_teamHeadcolor    0x0000ffff
	 seta cg_teamUppercolor   0x0000ffff
	 seta cg_teamLowercolor   0x0000ffff
	 
	 seta cg_forceEnemyWeaponColor 1
	 seta cg_forceTeamWeaponColor  1

	 seta bot_nochat          1
	 seta scr_conspeed        9999

	 //seta name                "^7noctis"
	 //seta clan                "^7vtL^1/"

	 //seta ui_clantagpos     "0"

  //                     ------
 //                   / visual /
//                     ------

	 seta r_picmip                  "6"
	 seta r_overbrightbits          "0"
	 seta r_mapoverbrightbits       "1"
	 seta r_gamma                   "2.2"
	 seta r_subdivisions            "80"
	 seta r_lodbias                 "2"
	 seta r_mode                    "9"
	 seta r_displayrefresh          "75"
	 seta r_fastsky                 "1"
	 seta r_fullbright              "0"
	 seta r_simpleMipMaps           "1"
	 seta r_lightmap                "0"
	 seta r_vertexlight             "0"
	 seta r_intensity               "1"
	 seta r_enablePostProcess       "1"
	 seta r_lodscale                "50"
	 seta r_dynamiclight            "0"
	 seta r_inBrowserMode           "9"
	 seta r_ignorehwgamma           "1"
	 seta r_enableBloom             "0"
	 seta r_enableColorCorrect      "1"
	 seta r_texturemode             "gl_linear_mipmap_linear"
	 
	 seta r_bloomBrightThreshold    "1"
	 seta r_bloomSaturation         "1"
	 seta r_bloomIntensity          "0"
	 seta r_bloomSceneSaturation    "0.5"
	 seta r_bloomSceneIntensity     "0.5"

	 seta cg_drawfps                "0"
	 seta cg_drawgun                "0"
	 seta cg_lagometer              "0"
	 seta cg_chatBeep               "1"
	 seta cg_teamChatBeep           "1"

	 seta cg_drawTeamOverlay        "2"
	 seta cg_selfOnTeamOverlay      "0"
	 seta cg_clanOnTeamOverlay      "0"
	 seta cg_drawTeamOverlayOpacity "0.33"
	 seta cg_drawTeamOverlayX       "0"
	 seta cg_drawTeamOverlayY       "-25"

	 seta cg_simpleitems            "1"
	 seta cg_gibs                   "0"
	 seta com_blood                 "0"
	 seta cg_draw3dicons            "0"
	 seta cg_bob                    "0"

	 seta cg_marks                  "0"
	 seta cg_impactMarkTime         "0"
	 seta cg_impactSparks           "0"
	 seta cg_impactSparksLifetime   "250"
	 seta cg_impactSparksSize       "7"
	 seta cg_impactSparksVelocity   "64"

	 seta cg_kickScale              "0"
	 seta cg_levelTimerDirection    "0"
	 seta cg_drawattacker           "0"
	 seta cg_drawFriend             "1"
	 seta cg_drawAmmoWarning        "0"
	 seta cg_truelightning          "1"
	 seta cg_WeaponBar              "1"
	 seta cg_drawFullWeaponBar      "0"
	 seta cg_crosshaircolor         "5"
	 seta cg_crosshairpulse         "0"
	 seta cg_scoreplums             "0"
	 seta cg_brasstime              "0"
	 seta cg_switchonempty          "1"
	 seta cg_allowTaunt             "0"
	 seta cg_followpowerup          "0"
	 seta cg_drawrewards            "0"
	 seta cg_predictLocalRailShots  "0"
	 seta cg_predictItems           "0"

	 seta cg_gunX                   "0"
	 seta cg_gunY                   "0"
	 seta cg_gunZ                   "0"

	 seta cg_drawcrosshairnames     "1"
	 seta cg_autoswitch             "0"
	 seta cg_crosshairbrightness    "1"
	 seta cg_shadows                "1"
	 seta cg_autoAction             "3"
	 seta cg_drawPregameMessages    "0"
	 seta cg_drawSpecMessages       "0"
	 seta cg_playernames            "0"
	 seta cg_compHud                "1"
	 seta cg_switchToEmpty          "1"
	 seta cg_zoomOutOnDeath         "0"

	 seta cg_lightningImpact        "0"
	 seta cg_muzzleFlash            "0"
	 seta cg_smokeRadius_GL         "0"
	 seta cg_smokeRadius_RL         "0"
	 seta cg_smokeRadius_NG         "0"
	 seta cg_bubbleTrail            "0"
	 seta cg_smoke_SG               "0"
	 seta cg_screenDamage           "0"
	 seta cg_screenDamage_Self      "0"
	 seta cg_screenDamage_Team      "0"

	 seta cg_crosshairHitStyle      "0"
	 seta cg_crosshairHitTime       "200"
	 seta cg_crosshairHitColor      "2"

	 seta cg_weaponColor_grenade    "0x0000ffff"

	 seta cg_deadBodyDarken         "1"
	 seta cg_deadBodyColor          "0x222222ff"

	 seta cg_waterWarp              "0"
	 seta cg_zoomScaling            "0"
	 seta cg_zoomToggle             "0"
	 seta cg_zoomSensitivity        "0"
	 seta cg_drawFragMessages       "1"
	 seta cg_buzzerSound            "1"

	 seta cg_lightningStyle         "4"
	 seta cg_railStyle              "2"
	 seta cg_rocketStyle            "1"
	 seta cg_plasmaStyle            "1"

	 seta cg_enableRespawnTimer     "1"
	 seta cg_respawnTimerX          "10"
	 seta cg_respawnTimerY          "100"

	 seta cg_drawItemPickups          "0"
	 seta cg_drawAmmoWarning          "0"
	 seta cg_lowAmmoWarningPercentile "0.08"
	 seta cg_lowAmmoWarningSound      "1"
	 seta cg_lowAmmoWeaponBarWarning  "1" 

	 seta cg_playTeamVO             "1"

	 seta com_allowconsole          "1"

	 seta cl_maxpackets             "125"
	 seta cl_conTimeStamps          "0"
	 seta cl_demoRecordMessage      "0"
	 seta cl_allowConsoleChat       "1"
	 seta winkey_disable            "1"

  //                      ----
 //                    / rail /
//                      ----

	 seta r_railCoreWidth           "0" //4
	 seta r_railWidth               "8"
	 seta r_railSegmentLength       "2"
	 seta cg_railtrailtime 	        "500" 
	 seta color1                    "17" 
	 seta color2                    "17"

  //                     -----
 //                   / Sound /
//                     -----

	 seta s_ambient                 "0"
	 seta s_musicvolume             "0"
	 seta s_volume                  "0.5"
	 seta cg_HitBeep                "2"

  //                     -------
 //                   / aliases /
//                     -------

	 set stuff1     "weapon 1 ; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 2; cg_gunX 0; cg_gunZ -4;+zoom" //g
	 set stuff2     "weapon 2 ; cg_drawcrosshair 2; cg_crosshairSize 36; cg_drawGun 0; cg_gunX 0; cg_gunZ -3;+zoom" //mg
	 set stuff3     "weapon 3 ; cg_drawcrosshair 2; cg_crosshairSize 52; cg_drawGun 0; cg_gunX 0; cg_gunZ -4;+zoom" //sg
	 set stuff4     "weapon 4 ; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //gl
	 set stuff5     "weapon 5 ; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 3; cg_gunZ -4;+zoom" //rl //9 32
	 set stuff6     "weapon 6 ; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //lg 
	 set stuff7     "weapon 7 ; cg_drawcrosshair 5; cg_crosshairSize 52; cg_drawGun 0; cg_gunX 0; cg_gunZ -8;+zoom" //rg //1 52  3 44
	 set stuff8     "weapon 8 ; cg_drawcrosshair 3; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 4; cg_gunZ -7;+zoom" //pg 
 	 set stuff9     "weapon 9 ; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //bfg
 	 set stuff11    "weapon 11; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //ng
 	 set stuff12    "weapon 12; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //pl
 	 set stuff13    "weapon 13; cg_drawcrosshair 2; cg_crosshairSize 44; cg_drawGun 0; cg_gunX 0; cg_gunZ 0 ;+zoom" //cg

	 set weap1      "vstr stuff1 ; vstr fov3; set z_on vstr weap1 ; set z_off vstr weap1 ;unbind mouse1"
	 set weap2      "vstr stuff2 ; vstr fov4; set z_on vstr zoom2 ; set z_off vstr weap2 ;vstr bindzoom"
	 set weap3      "vstr stuff3 ; vstr fov5; set z_on vstr weap3 ; set z_off vstr weap3 ;unbind mouse1"
	 set weap4      "vstr stuff4 ; vstr fov4; set z_on vstr weap4 ; set z_off vstr weap4 ;unbind mouse1"
	 set weap5      "vstr stuff5 ; vstr fov5; set z_on vstr weap5 ; set z_off vstr weap5 ;unbind mouse1"
	 set weap6      "vstr stuff6 ; vstr fov4; set z_on vstr zoom6 ; set z_off vstr weap6 ;vstr bindzoom"
	 set weap7      "vstr stuff7 ; vstr fov1; set z_on vstr zoom7 ; set z_off vstr weap7 ;vstr bindzoom"
	 set weap8      "vstr stuff8 ; vstr fov4; set z_on vstr weap8 ; set z_off vstr weap8 ;unbind mouse1"
	 set weap9      "vstr stuff9 ; vstr fov4; set z_on vstr zoom9 ; set z_off vstr weap9 ;vstr bindzoom"
	 set weap11     "vstr stuff11; vstr fov4; set z_on vstr zoom11; set z_off vstr weap11;vstr bindzoom"
	 set weap12     "vstr stuff12; vstr fov4; set z_on vstr zoom12; set z_off vstr weap12;vstr bindzoom"
	 set weap13     "vstr stuff13; vstr fov4; set z_on vstr zoom13; set z_off vstr weap13;vstr bindzoom"

	 set zoom1      "vstr stuff1 ; vstr zoff ; set z_on vstr zoom1 ; set z_off vstr weap1 ;vstr minuszoom"
	 set zoom2      "vstr stuff2 ; vstr zfov4; set z_on vstr zoom2 ; set z_off vstr weap2 ; cg_drawGun 0"
	 set zoom3      "vstr stuff3 ; vstr zoff ; set z_on vstr zoom3 ; set z_off vstr weap3 ;vstr minuszoom"
	 set zoom4      "vstr stuff4 ; vstr zoff ; set z_on vstr zoom4 ; set z_off vstr weap4 ;vstr minuszoom"
	 set zoom5      "vstr stuff5 ; vstr zoff ; set z_on vstr zoom5 ; set z_off vstr weap5 ;vstr minuszoom"
	 set zoom6      "vstr stuff6 ; vstr zfov4; set z_on vstr zoom6 ; set z_off vstr weap6 "
	 set zoom7      "vstr stuff7 ; vstr zfov1; set z_on vstr zoom7 ; set z_off vstr weap7 "
	 set zoom8      "vstr stuff8 ; vstr zoff ; set z_on vstr zoom8 ; set z_off vstr weap8 ;vstr minuszoom"
	 set zoom9      "vstr stuff9 ; vstr zfov2; set z_on vstr zoom9 ; set z_off vstr weap9 "
	 set zoom11     "vstr stuff11; vstr zfov2; set z_on vstr zoom11; set z_off vstr weap11"
	 set zoom12     "vstr stuff12; vstr zfov2; set z_on vstr zoom12; set z_off vstr weap12"
	 set zoom13     "vstr stuff13; vstr zfov2; set z_on vstr zoom13; set z_off vstr weap13"

	 set bind_weap  "set gun1 vstr weap1; set gun2 vstr weap2; set gun3 vstr weap3; set gun4 vstr weap4; set gun5 vstr weap5; set gun6 vstr weap6; set gun7 vstr weap7; set gun8 vstr weap8; set gun9 vstr weap9; set gun11 vstr weap11; set gun12 vstr weap12; set gun13 vstr weap13"
	 set bind_zoom  "set gun1 vstr zoom1; set gun2 vstr zoom2; set gun3 vstr zoom3; set gun4 vstr zoom4; set gun5 vstr zoom5; set gun6 vstr zoom6; set gun7 vstr zoom7; set gun8 vstr zoom8; set gun9 vstr zoom9; set gun11 vstr zoom11; set gun12 vstr zoom12; set gun13 vstr zoom13"

	 set pluszoom   "vstr z_on ; vstr bind_zoom; bind mouse1 vstr minuszoom"
	 set minuszoom  "vstr z_off; vstr bind_weap; bind mouse1 vstr pluszoom"
	 set bindzoom   "bind mouse1 vstr pluszoom"


	 seta fov1      "cg_zoomfov 90 ; cg_fov 90"
	 seta fov2      "cg_zoomfov 95 ; cg_fov 90" 	 
	 seta fov3      "cg_zoomfov 100; cg_fov 90"
	 seta fov4      "cg_zoomfov 105; cg_fov 90"
	 seta fov5      "cg_zoomfov 110; cg_fov 90"
	 

	 seta zfov1     "cg_zoomfov 55 ; cg_fov 90"  //zf rail
	 seta zfov2     "cg_zoomfov 70 ; cg_fov 90"  //zf pg,gl,rl
	 seta zfov3     "cg_zoomfov 80 ; cg_fov 90"  //zf sg
	 seta zfov4     "cg_zoomfov 75 ; cg_fov 95"  //zf rest
	 seta zoff      ""                           //no zoom

	 set vol_up     "vstr vol_5"
	 set vol_down   "vstr vol_3"
	 set vol_0      "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0  ; echo ^7Volume: ^0[^70.0^0]"
	 set vol_0.5    "s_volume 0.1; set vol_up vstr vol_1;   set vol_down vstr vol_0  ; echo ^7Volume: ^0[^20.1^0]"
	 set vol_1      "s_volume 0.2; set vol_up vstr vol_2;   set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]"
	 set vol_2      "s_volume 0.3; set vol_up vstr vol_3;   set vol_down vstr vol_1  ; echo ^7Volume: ^0[^20.3^0]"
	 set vol_3      "s_volume 0.4; set vol_up vstr vol_4;   set vol_down vstr vol_2  ; echo ^7Volume: ^0[^20.4^0]"
	 set vol_4      "s_volume 0.5; set vol_up vstr vol_5;   set vol_down vstr vol_3  ; echo ^7Volume: ^0[^20.5^0]"
	 set vol_5      "s_volume 0.6; set vol_up vstr vol_6;   set vol_down vstr vol_4  ; echo ^7Volume: ^0[^20.6^0]"
	 set vol_6      "s_volume 0.7; set vol_up vstr vol_7;   set vol_down vstr vol_5  ; echo ^7Volume: ^0[^20.7^0]"
	 set vol_7      "s_volume 0.8; set vol_up vstr vol_8;   set vol_down vstr vol_6  ; echo ^7Volume: ^0[^20.8^0]"
	 set vol_8      "s_volume 0.9; set vol_up vstr vol_9;   set vol_down vstr vol_7  ; echo ^7Volume: ^0[^20.9^0]"
	 set vol_9      "s_volume 1.0; set vol_up vstr vol_10;  set vol_down vstr vol_8  ; echo ^7Volume: ^0[^21.0^0]"
	 set vol_10     "s_volume 1.2; set vol_up vstr vol_11;  set vol_down vstr vol_9  ; echo ^7Volume: ^0[^21.2^0]"
	 set vol_11     "s_volume 1.4; set vol_up vstr vol_12;  set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]"
	 set vol_12     "s_volume 1.6; set vol_up vstr vol_12;  set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6^0]"

	 set rec        "vstr r1"
	 set r1         "record     ; set rec vstr r2"
	 set r2         "stoprecord ; set rec vstr r1"

 	 set rj         "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
 	 
	 seta activeAction "vstr zoom"
	 seta zoom "+zoom;set activeAction vstr zoom"
	 vstr zoom

	 vstr bind_weap

	 echo ""
	 echo "^1----------------------"
 	 echo "^7noctis ^7config ^7executed"
 	 echo "^1----------------------"
 	 echo ""

  //                      ---
 //                    / end /
//                      ---