// Replicate cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind 0x00 "say_team ^3TOOK ^7ITEM"
bind TAB "+scores"
bind ENTER "+acc"
bind SPACE "+zoom"
bind 1 "weapon 4; cg_drawcrosshair 2; cg_crosshairsize 45"
bind 2 "say_team ^2SAFE SAFE SAFE"
bind 3 "say_team ^1LOST LOST LOST"
bind 4 "say_team ^2HOME ^7PU ^7* ^5QUAD ^7NOW!"
bind 5 "say_team ^5MID ^7PU"
bind 6 "say_team ^1NMY ^7PU ^7* ^3BATTLE ^7NOW!"
bind a "+speed"
bind b "+button2"
bind c "dropflag;+button2;wait 5;-button2"
bind d "+back"
bind e "+forward"
bind f "+moveright"
bind h "say_team ^2YES! ^7(link)"
bind i "+chat"
bind j "say ^7)))"
bind k "say ^6LAUGHIN HAHAHA FUNNEH!!!!"
bind l "say ^7HEY, READY THE ^1FUCK ^7UP? (default: ^1F3^7)"
bind n "say_team ^1NOP! ^7(link)"
bind o "say_team ^7INCOMING ^1LOW ^7<*> LEAVING ^1LOW"
bind p "say_team ^7INCOMING ^1HIGH ^7<*> LEAVING ^1HIGH"
bind q "weapon 3; cg_drawcrosshair 7; cg_crosshairsize 33"
bind r "weapon 7; cg_drawcrosshair 3; cg_crosshairsize 40"
bind s "+moveleft"
bind t "weapon 8; cg_drawcrosshair 2; cg_crosshairsize 45"
bind u "messagemode2"
bind v "dropweapon;+button2;wait 5;-button2"
bind w "weapon 5; cg_drawcrosshair 2; cg_crosshairsize 45"
bind x "say_team ^5AVAIL ^7ITEM"
bind y "messagemode"
bind z "+movedown"
bind BACKSPACE "messagemode5"
bind UPARROW "vstr gup"
bind DOWNARROW "vstr gdn"
bind LEFTARROW "vstr vol_down"
bind RIGHTARROW "vstr vol_up"
bind ALT "say_team ^7WHERE? ^5STATUS?"
bind CTRL "say_team ^3ATTACKING ^7(link)"
bind SHIFT "weapnext"
bind PGDN "vstr vid_full"
bind PGUP "vstr vid_win"
bind HOME "vstr tele_0"
bind END "vstr tele_1"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F4 "seta r_gamma 1.0; wait 10; seta r_gamma 1.3"
bind F7 "ragequit"
bind F8 "loadhud"
bind F9 "exec lk ; play  sound/world/button_zap.wav "
bind F10 "vstr nmy_qlr"
bind F11 "screenshotJPEG"
bind KP_ENTER "say_team ^3READY ^7(link)"
bind KP_MINUS "vstr timedown"
bind KP_PLUS "vstr timeup"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "weapon 6; cg_drawcrosshair 2; cg_crosshairsize 45"
bind MWHEELDOWN "weapon 1; cg_drawcrosshair 6; cg_crosshairsize 55"
bind MWHEELUP "weapon 2; cg_drawcrosshair 2; cg_crosshairsize 45"
seta cg_screenDamageAlpha_Team "200"
seta cg_screenDamageAlpha "200"
seta cg_playTeamVO "1"
seta cg_clanOnTeamOverlay "0"
seta cg_drawTeamOverlayX "0"
seta cg_drawTeamOverlayOpacity "0.33"
seta cg_forceBlueTeamModel ""
seta cg_forceRedTeamModel ""
seta cg_speedometer "0"
seta cg_draw2D "1"
seta r_gl_reserved "1"
seta r_gl_renderer "GeForce 8400 GS/PCI/SSE2"
seta r_gl_vendor "NVIDIA Corporation"
seta r_ambientScale "10"
seta teamtask "0"
seta handicap "100"
seta cg_drawFullWeaponBar "0"
seta cg_drawTeamOverlayY "383"
seta zoomtoggle "vstr zoom_out"
seta zoom_out "vstr bind_norm;vstr resetzoom;set zoomtoggle vstr zoom_in"
seta zoom_in "vstr bind_zoom;vstr zf;set zoomtoggle vstr zoom_out"
seta zoom9 "weapon 9 ; vstr zfov2; vstr stuff9 ; set z_on vstr zoom9 ; set z_off vstr weap9"
seta zoom8 "weapon 8 ; vstr zfov2; vstr stuff8 ; set z_on vstr zoom8 ; set z_off vstr weap8"
seta zoom7 "weapon 7 ; vstr zfov1; vstr stuff7 ; set z_on vstr zoom7 ; set z_off vstr weap7"
seta zoom6 "weapon 6 ; vstr zfov4; vstr stuff6 ; set z_on vstr zoom6 ; set z_off vstr weap6"
seta zoom5 "weapon 5 ; vstr zfov2; vstr stuff5 ; set z_on vstr zoom5 ; set z_off vstr weap5"
seta zoom4 "weapon 4 ; vstr zfov2; vstr stuff4 ; set z_on vstr zoom4 ; set z_off vstr weap4"
seta zoom3 "weapon 3 ; vstr zfov3; vstr stuff3 ; set z_on vstr zoom3 ; set z_off vstr weap3;cg_drawgun 0"
seta zoom2 "weapon 2 ; vstr zfov4; vstr stuff2 ; set z_on vstr zoom2 ; set z_off vstr weap2;cg_drawgun 0"
seta zoom13 "weapon 13; vstr zfov2; vstr stuff13; set z_on vstr zoom13; set z_off vstr weap13"
seta zoom12 "weapon 12; vstr zfov2; vstr stuff12; set z_on vstr zoom12; set z_off vstr weap12"
seta zoom11 "weapon 11; vstr zfov2; vstr stuff11; set z_on vstr zoom11; set z_off vstr weap11"
seta zoom1 "weapon 1 ; vstr zfov4; vstr stuff1 ; set z_on vstr zoom1 ; set z_off vstr weap1"
seta zoom "+zoom;set activeAction vstr zoom"
seta zfov4 "cg_zoomfov 75 ; cg_fov 90"
seta zfov3 "cg_zoomfov 80 ; cg_fov 90"
seta zfov2 "cg_zoomfov 70 ; cg_fov 90"
seta zfov1 "cg_zoomfov 50 ; cg_fov 90"
seta zf "cg_zoomfov 50"
seta z_on "vstr zoom7"
seta z_off "vstr weap7"
seta win_mode "vstr vid_win"
seta web_start_settings_0 "{}"
seta web_start_gametype "3"
seta web_skipLauncher "1"
seta web_practice_settings_0 "{}"
seta web_practice_gametype "3"
seta web_home ""
seta web_chattimestamps "1"
seta web_botskill "easy"
seta weapV_zoom "weapon 5 ;cg_zoomfov 55;cg_drawgun 2;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 110;com_blood 1;cg_drawcrosshair 3;cg_crosshairsize 36"
seta weapV_norm "weapon 5 ;cg_drawgun 2;cg_zoomfov 110;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 110;+zoom;com_blood 1;cg_drawcrosshair 3;cg_crosshairsize 36"
seta weapC_zoom "weapon 13;cg_zoomfov 65;cg_drawgun 2;set zf cg_zoomfov 65;set resetzoom cg_zoomfov 90 ;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 60"
seta weapC_norm "weapon 13;cg_drawgun 0;cg_fov 110;cg_zoomfov 112;set zf cg_zoomfov 65;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 6;cg_crosshairsize 60;cl_mouseaccel 0.30;cg_crosshaircolor 4"
seta weapB_zoom "weapon 12;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 110;com_blood 1;cg_drawcrosshair 7;cg_crosshairsize 24"
seta weapB_norm "weapon 12;cg_drawgun 0;cg_fov 112;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 7;cg_crosshairsize 24;cl_mouseaccel 0.50;cg_crosshaircolor 4"
seta weapA_zoom "weapon 11;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 0;cg_drawcrosshair 3;cg_crosshairsize 36"
seta weapA_norm "weapon 11;cg_drawgun 0;cg_fov 112;cg_zoomfov 112;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 112;+zoom;cg_drawcrosshair 3;cg_crosshairsize 40;cl_mouseaccel 0.40;cg_crosshaircolor 4"
seta weap9_zoom "weapon 5;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap9_norm "weapon 5;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap9 "weapon 9 ; vstr fov6; vstr stuff9 ; set z_on vstr zoom9 ; set z_off vstr weap9"
seta weap8_zoom "weapon 8;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap8_norm "weapon 8;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap8 "weapon 8 ; vstr fov5; vstr stuff8 ; set z_on vstr zoom8 ; set z_off vstr weap8"
seta weap7_zoom "weapon 7;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 45;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap7_norm "weapon 7;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 45;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap7 "weapon 7 ; vstr fov2; vstr stuff7 ; set z_on vstr zoom7 ; set z_off vstr weap7"
seta weap6_zoom "weapon 6;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 65;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap6_norm "weapon 6;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 65;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap6 "weapon 6 ; vstr fov3; vstr stuff6 ; set z_on vstr zoom6 ; set z_off vstr weap6"
seta weap5_zoom "weapon 5;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap5_norm "weapon 5;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap5 "weapon 5 ; vstr fov6; vstr stuff5 ; set z_on vstr zoom5 ; set z_off vstr weap5"
seta weap4_zoom "weapon 4;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap4_norm "weapon 4;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap4 "weapon 4 ; vstr fov5; vstr stuff4 ; set z_on vstr zoom4 ; set z_off vstr weap4"
seta weap3_zoom "weapon 3;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap3_norm "weapon 3;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap3 "weapon 3 ; vstr fov4; vstr stuff3 ; set z_on vstr zoom3 ; set z_off vstr weap3"
seta weap2_zoom "weapon 2;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap2_norm "weapon 2;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap2 "weapon 2 ; vstr fov1; vstr stuff2 ; set z_on vstr zoom2 ; set z_off vstr weap2"
seta weap1_zoom "weapon 1;cg_zoomfov 50;cg_drawgun 0;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap1_norm "weapon 1;cg_drawgun 0;cg_zoomfov 90;set zf cg_zoomfov 50;set resetzoom cg_zoomfov 90;+zoom;cg_drawcrosshair 2;cg_crosshairsize 40"
seta weap13 "weapon 13; vstr fov6; vstr stuff13; set z_on vstr zoom13; set z_off vstr weap13"
seta weap12 "weapon 12; vstr fov6; vstr stuff12; set z_on vstr zoom12; set z_off vstr weap12"
seta weap11 "weapon 11; vstr fov6; vstr stuff11; set z_on vstr zoom11; set z_off vstr weap11"
seta weap1 "weapon 1 ; vstr fov1; vstr stuff1 ; set z_on vstr zoom1 ; set z_off vstr weap1"
seta vup "vstr vol01"
seta vol_up "vstr vol_11"
seta vol_down "vstr vol_9"
seta vol_9 "s_volume 1.0; set vol_up vstr vol_10;  set vol_down vstr vol_8  ; echo ^7Volume: ^0[^21.0^0]"
seta vol_8 "s_volume 0.9; set vol_up vstr vol_9;   set vol_down vstr vol_7  ; echo ^7Volume: ^0[^20.9^0]"
seta vol_7 "s_volume 0.8; set vol_up vstr vol_8;   set vol_down vstr vol_6  ; echo ^7Volume: ^0[^20.8^0]"
seta vol_6 "s_volume 0.7; set vol_up vstr vol_7;   set vol_down vstr vol_5  ; echo ^7Volume: ^0[^20.7^0]"
seta vol_5 "s_volume 0.6; set vol_up vstr vol_6;   set vol_down vstr vol_4  ; echo ^7Volume: ^0[^20.6^0]"
seta vol_4 "s_volume 0.5; set vol_up vstr vol_5;   set vol_down vstr vol_3  ; echo ^7Volume: ^0[^20.5^0]"
seta vol_3 "s_volume 0.4; set vol_up vstr vol_4;   set vol_down vstr vol_2  ; echo ^7Volume: ^0[^20.4^0]"
seta vol_2 "s_volume 0.3; set vol_up vstr vol_3;   set vol_down vstr vol_1  ; echo ^7Volume: ^0[^20.3^0]"
seta vol_12 "s_volume 1.6; set vol_up vstr vol_12;  set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6^0]"
seta vol_11 "s_volume 1.4; set vol_up vstr vol_12;  set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]"
seta vol_10 "s_volume 1.2; set vol_up vstr vol_11;  set vol_down vstr vol_9  ; echo ^7Volume: ^0[^21.2^0]"
seta vol_1 "s_volume 0.2; set vol_up vstr vol_2;   set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]"
seta vol_0.5 "s_volume 0.1; set vol_up vstr vol_1;   set vol_down vstr vol_0  ; echo ^7Volume: ^0[^20.1^0]"
seta vol_0 "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0  ; echo ^7Volume: ^0[^70.0^0]"
seta vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX"
seta vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5="
seta vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2=="
seta vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2==="
seta vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2===="
seta vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2====="
seta vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======"
seta vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2======="
seta vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========"
seta vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2========="
seta vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2=========="
seta vol.5 "vstr s2;set s_volume .05;set vdn vstr vol00;set vup vstr vol01;set mutetoggle vstr muteon;echo ^b* ^7volume ^c0.05 ^b*"
seta vid_win "r_fullscreen 0;r_picmip 4; vid_restart"
seta vid_full "r_fullscreen 1;r_picmip 4; vid_restart"
seta vdn "vstr vol00"
seta v_zoomtoggle "vstr v_zoomout"
seta ui_clantagpos "1"
seta timeup "vstr time5"
seta timedown "vstr time3"
seta time9 "timescale 50.0;set timedown vstr time8;set timeup vstr time10;echo ^7Time ^1x50"
seta time8 "timescale 25.0;set timedown vstr time7;set timeup vstr time9;echo ^7Time ^1x25"
seta time7 "timescale 10.0;set timedown vstr time6;set timeup vstr time8;echo ^7Time ^1x10"
seta time6 "timescale 5.00;set timedown vstr time5;set timeup vstr time7;echo ^7Time ^1x5"
seta time5 "timescale 2.00;set timedown vstr time4;set timeup vstr time6;echo ^7Time ^1x2"
seta time4 "timescale 1.00;set timedown vstr time3;set timeup vstr time5;echo ^7Time ^1NORMAL"
seta time3 "timescale 0.75;set timedown vstr time2;set timeup vstr time4;echo ^7Time ^1x0.75"
seta time2 "timescale 0.50;set timedown vstr time1;set timeup vstr time3;echo ^7Time ^1x0.50"
seta time10 "timescale 100;set timedown vstr time9;echo ^2Time^1x100"
seta time1 "timescale 0.25;set timedown vstr time0;set timeup vstr time2;echo ^7Time ^1x0.25"
seta time0 "timescale 0.10;set timeup vstr time1;echo ^2Time^1x0.10"
seta tele_none "vstr ctf7_notele"
seta tele_mode "vstr ctf7_tele"
seta tele_1 "r_vertexlight 0;r_picmip 4; r_fastsky 0; vid_restart"
seta tele_0 "r_vertexlight 1;r_picmip 4; r_fastsky 1; vid_restart"
seta team_model "ranger/red"
seta team_headmodel "ranger/red"
seta tc1 "cg_teamChatsOnly 1; echo ^7Team Chat ONLY ^2ON; bind kp_end vstr tc0"
seta tc0 "cg_teamChatsOnly 0; echo ^7Team Chat ONLY ^1OFF; bind kp_end vstr tc1"
seta sv_warmupReadyPercentage "0.51"
seta sv_ranked "0"
seta stuff9 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+zoom"
seta stuff8 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+zoom"
seta stuff7 "cg_drawcrosshair 1; cg_crosshairSize 52; cg_drawGun 0; cg_gunZ -8;+zoom"
seta stuff6 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 2; cg_gunZ -3;+zoom"
seta stuff5 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+zoom"
seta stuff4 "cg_drawcrosshair 10;cg_crosshairSize 32; cg_drawGun 0; cg_gunZ 0 ;+zoom"
seta stuff3 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ -4;+zoom"
seta stuff2 "cg_drawcrosshair 9; cg_crosshairSize 0 ; cg_drawGun 2; cg_gunZ -2;+zoom"
seta stuff13 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+zoom"
seta stuff12 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+zoom"
seta stuff11 "cg_drawcrosshair 2; cg_crosshairSize 40; cg_drawGun 0; cg_gunZ 0 ;+zoom"
seta stuff1 "cg_drawcrosshair 9; cg_crosshairSize 0 ; cg_drawGun 2; cg_gunZ 0 ;+zoom"
seta spec "cg_drawgun 2;cg_zoomfov 100;cg_drawcrosshair 2;com_blood 1;cg_crosshairsize 32"
seta snaps "40"
seta sex "male"
seta setenemycolor "0"
seta scr_conspeed "3"
seta s_separation ".5"
seta s_khz "22"
seta s_ambient "0"
seta s2 "play sound/misc/menu2"
seta s1 "play sound/weapons/proxmine/wstbtick"
seta roundtimelimit "180"
seta roundlimit "8"
seta rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
seta resetzoom "cg_zoomfov 90"
seta rec_demo "record 03"
seta rec "vstr r1"
seta r_vertexlighting "0"
seta r_subdivisions "4"
seta r_subdivision "35"
seta r_preloadTextures "0"
seta r_loadbias "2"
seta r_ext_compress_textures "1"
seta r_dlightBacks "1"
seta r_customaspect "1"
seta r2 "stoprecord ; set rec vstr r1"
seta r1 "record     ; set rec vstr r2"
seta prv_demo "vstr demo_02"
seta pluszoom "vstr z_on ; vstr bind_zoom; bind mouse1 vstr minuszoom"
seta pbsux "pb_security 0;pb_sleep 500;rate 25000;cl_maxpackets 125;vstr s1"
seta pb_system "1"
seta pb_sleep "500"
seta pb_security "0"
seta pb_msgPrefix "[skipnotify]^5Punkbuster Client"
seta pb_cl_enable "1"
seta pb_SsSave "0"
seta pb_SsLog "1"
seta nxt_demo "vstr demo_04"
seta nopicmip "0"
seta nmy4 "seta cg_enemyLowerColor 0x0000FFFF; seta cg_enemyUpperColor 0x0000FFFF; seta cg_enemyHeadColor 0x0000FFFF; set nmy_qlr vstr nmy1; echo ^4BLUE"
seta nmy3 "seta cg_enemyLowerColor 0x00FF00FF; seta cg_enemyUpperColor 0x00FF00FF; seta cg_enemyHeadColor 0x00FF00FF; set nmy_qlr vstr nmy4; echo ^2GREEN"
seta nmy2 "seta cg_enemyLowerColor 0xFF0000FF; seta cg_enemyUpperColor 0xFF0000FF; seta cg_enemyHeadColor 0xFF0000FF; set nmy_qlr vstr nmy3; echo ^1RED"
seta nmy1 "seta cg_enemyLowerColor 0xFFFFFFFF; seta cg_enemyUpperColor 0xFFFFFFFF; seta cg_enemyHeadColor 0xFFFFFFFF; set nmy_qlr vstr nmy2; echo ^7WHITE"
seta ninja "cl_yawspeed 22500;+left;+moveup;+attack;wait;wait;-left;-moveup;-attack;+left;wait;wait;-left"
seta nick9 "clan ^7w^6e^7irD; name ibu^6W^7an; bind kp_plus vstr nick1"
seta nick8 "clan ^7w^4e^7irD; name ibu^4W^7an; bind kp_plus vstr nick9"
seta nick7 "clan ^7w^5e^7irD; name ibu^5W^7an; bind kp_plus vstr nick8"
seta nick6 "clan ^7w^3e^7irD; name ibu^3W^7an; bind kp_plus vstr nick7"
seta nick5 "clan ^7w^2e^7irD; name ibu^2W^7an; bind kp_plus vstr nick6"
seta nick4 "clan ^7w^1e^7irD; name ibu^1W^7an; bind kp_plus vstr nick5"
seta nick3 "clan weirD; name ibuWan; bind kp_plus vstr nick4"
seta nick2 "exec psg; bind kp_plus vstr nick3"
seta nick1 "exec barca;bind kp_plus vstr nick2"
seta nextdemo "vstr demoon"
seta net_noipx "0"
seta myzoom "vstr fov0"
seta mutetoggle "vstr muteon"
seta muteon "s_volume 0;set mutetoggle vstr muteoff;echo ^b* ^7mute ^b*"
seta muteoff "cl_noprint 1;vstr vup;vstr vdn;cl_noprint 0;set mutetoggle vstr muteon;echo ^b* ^7volume restored ^b*"
seta minuszoom "vstr z_off; vstr bind_weap; bind mouse1 vstr pluszoom"
seta meep "cl_yawspeed 22500;+left;+moveup;+attack;wait 2;-left;-moveup;-attack;+left;wait 2;-left"
seta l_give "vstr l_giveRG"
seta inres "in_mouse 0;wait 50;in_restart;wait 50;in_mouse 2;wait 50;in_restart;echo Mouseinput restarted"
seta headmodel "ranger/red"
seta gup "vstr gal03"
seta gun9 "vstr weap9"
seta gun8 "vstr weap8"
seta gun7 "vstr weap7"
seta gun6 "vstr weap6"
seta gun5 "vstr weap5"
seta gun4 "vstr weap4"
seta gun3 "vstr weap3"
seta gun2 "vstr weap2"
seta gun13 "vstr weap13"
seta gun12 "vstr weap12"
seta gun11 "vstr weap11"
seta gun1 "vstr weap1"
seta gdn "vstr gal01"
seta gal10 "seta r_gamma 2.0;set gdn vstr gal09;set gup vstr gal10;echo ^7Gamma: ^0[^1MAX^0]"
seta gal09 "seta r_gamma 1.9;set gdn vstr gal08;set gup vstr gal10;echo ^7Gamma: ^0[^71.9^0]"
seta gal08 "seta r_gamma 1.8;set gdn vstr gal07;set gup vstr gal09;echo ^7Gamma: ^0[^71.8^0]"
seta gal07 "seta r_gamma 1.7;set gdn vstr gal06;set gup vstr gal08;echo ^7Gamma: ^0[^71.7^0]"
seta gal06 "seta r_gamma 1.6;set gdn vstr gal05;set gup vstr gal07;echo ^7Gamma: ^0[^71.6^0]"
seta gal05 "seta r_gamma 1.5;set gdn vstr gal04;set gup vstr gal06;echo ^7Gamma: ^0[^71.5^0]"
seta gal04 "seta r_gamma 1.4;set gdn vstr gal03;set gup vstr gal05;echo ^7Gamma: ^0[^71.4^0]"
seta gal03 "seta r_gamma 1.3;set gdn vstr gal02;set gup vstr gal04;echo ^7Gamma: ^0[^71.3^0]"
seta gal02 "seta r_gamma 1.2;set gdn vstr gal01;set gup vstr gal03;echo ^7Gamma: ^0[^71.2^0]"
seta gal01 "seta r_gamma 1.1;set gdn vstr gal00;set gup vstr gal02;echo ^7Gamma: ^0[^71.1^0]"
seta gal00 "seta r_gamma 1.0;set gdn vstr gal00;set gup vstr gal01;echo ^7Gamma: ^0[^1MIN^0]"
seta g_voteFlags "0"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "0"
seta g_maxGameClients "0"
seta g_logSync "0"
seta g_log ""
seta g_friendlyfire "0"
seta g_filterBan "1"
seta g_doWarmup "1"
seta g_banIPs ""
seta g_allowVote "1"
seta fovzoom "cg_fov 50;sensitivity 2.1; set myzoom vstr fovbase"
seta fovnormale "cg_fov 102;sensitivity 4.1; set myzoom vstr fovgrossie"
seta fovgrossie "cg_fov 51;sensitivity 2.05; set myzoom vstr fovnormale"
seta fovbase "cg_fov 100;sensitivity 4.2; set myzoom vstr fovzoom"
seta fov_2 "-zoom; sensitivity 3.7; cl_mouseaccel 0; bind mouse4 vstr fov_1"
seta fov_1 "+zoom; sensitivity 2.59; cl_mouseaccel 0; bind mouse4 vstr fov_2"
seta fov6 "cg_zoomfov 105; cg_fov 90"
seta fov5 "cg_zoomfov 95 ; cg_fov 90"
seta fov4 "cg_zoomfov 105; cg_fov 90"
seta fov3 "cg_zoomfov 95 ; cg_fov 90"
seta fov2 "cg_zoomfov 90 ; cg_fov 90"
seta fov1 "cg_fov 102;sensitivity 4.1; set myzoom vstr fov0"
seta fov0 "cg_fov 51;sensitivity 2.05; set myzoom vstr fov1"
seta ffa_mode "vstr vid_full"
seta dropuse "dropweapon;+button2;wait 5;-button2;"
seta demospeed "vstr demospeedup"
seta demoon "record; set nextdemo vstr demooff"
seta demooff "stoprecord; set nextdemo vstr demoon"
seta ctf7_tele "r_fastsky 0; r_vertexlight 0; r_picmip 4; vid_restart"
seta ctf7_notele "r_fastsky 1; r_vertexlight 1; r_picmip 4; vid_restart"
seta com_allowConsole "1"
seta cl_timenudge "0"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccelOffset "5"
seta cl_mouseAccel "0.09"
seta cl_maxpackets "125"
seta cl_demoRecordMessage "0"
seta cl_autoRecordDemo "0"
seta cl_allowConsoleChat "1"
seta change "vstr zoomin"
seta cg_zoomfov "66"
seta cg_zoomToggle "0"
seta cg_zoomSensitivity "0"
seta cg_zoomScaling "1"
seta cg_zoomOutOnDeath "0"
seta cg_weaponColor_grenade "0x0000ffff"
seta cg_weaponColorStyle "3"
seta cg_weaponColor "0x00FFFFFF"
seta cg_weaponBar "3"
seta cg_waterWarp "0"
seta cg_trueLightning ".9"
seta cg_teammodel "ranger/red"
seta cg_teamchatsonly "0"
seta cg_teamUpperColor "0xFFFFFFFF"
seta cg_teamLowerColor "0xFFFFFFFF"
seta cg_teamHeadColor "0xFFFFFFFF"
seta cg_teamChatTime "3000"
seta cg_teamChatHeight "0"
seta cg_teamChatBeep "1"
seta cg_switchToEmpty "1"
seta cg_switchOnEmpty "0"
seta cg_stats "0"
seta cg_smoke_SG "0"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_NG "0"
seta cg_smokeRadius_GL "0"
seta cg_simpleitems "1"
seta cg_showvoicetext "1"
seta cg_showmiss "0"
seta cg_shadows "1"
seta cg_selfOnTeamOverlay "0"
seta cg_screenDamage_Team "0"
seta cg_screenDamage_Self "0"
seta cg_screenDamage "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_rocketStyle "1"
seta cg_respawnTimerY "100"
seta cg_respawnTimerX "10"
seta cg_railTrailTime "220"
seta cg_railStyle "2"
seta cg_predictItems "0"
seta cg_playvoicechats "1"
seta cg_playernames "0"
seta cg_plasmaStyle "1"
seta cg_oldRocket "1"
seta cg_oldRail "1"
seta cg_oldPlasma "1"
seta cg_nopredictItems "1"
seta cg_nopredict "0"
seta cg_noVoiceText "1"
seta cg_noVoiceChats "1"
seta cg_noTaunts "1"
seta cg_noTaunt "1"
seta cg_noProjectileTrail "1"
seta cg_newWeaponBar "3"
seta cg_muzzleFlash "0"
seta cg_marks "0"
seta cg_lowAmmoWeaponBarWarning "1"
seta cg_lowAmmoWarningSound "1"
seta cg_lowAmmoWarningPercentile "0.08"
seta cg_lightningStyle "5"
seta cg_lightningImpact "0"
seta cg_levelTimerDirection "0"
seta cg_lagometer "2"
seta cg_kickScale "0"
seta cg_impactSparksVelocity "64"
seta cg_impactSparksSize "7"
seta cg_impactSparksLifetime "250"
seta cg_impactSparks "0"
seta cg_impactMarkTime "0"
seta cg_hudFiles "ui/HUDl1nkje.cfg"
seta cg_hitBeep "2"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_gibs "0"
seta cg_forceTeamWeaponColor "1"
seta cg_forceEnemyWeaponColor "1"
seta cg_ennemyUpperColor "0x00FF0000"
seta cg_ennemyLowerColor "0x00FF0000"
seta cg_ennemyHeadColor "0x00FF0000"
seta cg_enemyUpperColor "0"
seta cg_enemyLowerColor "0x00ff00ff"
seta cg_enemyHeadColor "0x00ff00ff"
seta cg_drawtargetnames "1"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_drawSnapshot "0"
seta cg_drawRewards "1"
seta cg_drawItemPickups ""
seta cg_drawIcons "1"
seta cg_drawGun "0"
seta cg_drawFriend "1"
seta cg_drawFragMessages "1"
seta cg_drawFragMessage "1"
seta cg_drawFPS "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_draw3dIcons "0"
seta cg_deferPlayers "1"
seta cg_deadBodyDarken "1"
seta cg_deadBodyColor "0x222222ff"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairSize "55"
seta cg_crosshairPulse "0"
seta cg_crosshairHitTime "250"
seta cg_crosshairHitStyle "0"
seta cg_crosshairHitColor "1"
seta cg_crosshairHealth "0"
seta cg_crosshairColor "12"
seta cg_crosshairBrightness "1"
seta cg_chatbeep "0"
seta cg_cameraOrbitDelay "50"
seta cg_buzzerSound "1"
seta cg_bubbleTrails "0"
seta cg_bubbleTrail "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bob "0"
seta cg_autoAction "3"
seta cg_allowTaunts "0"
seta cg_allowTaunt "0"
seta bind_zoom "bind g vstr weap1_zoom;bind e vstr weap2_zoom;bind w vstr weap3_zoom;bind s vstr weap4_zoom;bind a vstr weap5_zoom;bind d vstr weap6_zoom;bind f vstr weap7_zoom;bind q vstr weap8_zoom;bind r vstr weap9_zoom"
seta bind_weap "set gun1 vstr weap1; set gun2 vstr weap2; set gun3 vstr weap3; set gun4 vstr weap4; set gun5 vstr weap5; set gun6 vstr weap6; set gun7 vstr weap7; set gun8 vstr weap8; set gun9 vstr weap9; set gun11 vstr weap11; set gun12 vstr weap12; set gun13 vstr weap13"
seta bind_norm "bind g vstr weap1_norm;bind e vstr weap2_norm;bind w vstr weap3_norm;bind s vstr weap4_norm;bind a vstr weap5_norm;bind d vstr weap6_norm;bind f vstr weap7_norm;bind q vstr weap8_norm;bind r vstr weap9_norm"
seta Time-o/i "Vstr Time-o"
seta Time-o "TimeOut ; Set Time-o/i Vstr Time-i"
seta Time-i "TimeIn  ; Set Time-o/i Vstr Time-o"
seta S_Loadas8Bit "0"
seta R_Ext_Multisample "0"
seta R_Ext_Max_Anisotropy "0"
seta RJump "+Attack;+MoveUp;Wait;Wait;-Attack;-MoveUp"
seta G_SynchronousClients "0"
seta Cl_ShowMouseRate "0"
seta Cg_XerpClients "0"
seta Cg_ViewAdjustments "0"
seta Cg_TeamRails "2"
seta Cg_SwapSkins "0"
seta Cg_SmokeGrowth_RL "0"
seta Cg_SmokeGrowth_GL "0"
seta Cg_ShowPlayerLean "1"
seta Cg_ScoreTransparency "1"
seta Cg_Q3CompScoreboard "1"
seta Cg_Predict "1"
seta Cg_OverSampleMouse "1"
seta Cg_OptimiseBW "0"
seta Cg_Nudge "0"
seta Cg_Nomip "0"
seta Cg_NoChatBeep "1"
seta Cg_MaxLocationWidth "12"
seta Cg_LagHax "-1"
seta Cg_FollowViewCam "1"
seta Cg_FallKick "0"
seta Cg_DrawPing "1"
seta Cg_DrawDecals "0"
seta Cg_DamageDraw "0"
seta Cg_CustomLoc "1"
seta Cg_AmmoWarning "0"
seta Cg_AmmoCheck "0"
seta Cg_AltPlasma "0"
seta Cg_AltLightning "0"
seta rate "25000"
seta r_fullbright "0"
seta r_vertexlight "1"
seta r_inBrowserMode "5"
seta r_picmip "4"
seta cg_fov "100"
seta web_configVersion "8"
seta cg_drawCrosshair "6"
seta m_pitch "0.018"
seta cl_freelook "1"
seta cg_drawTeamOverlay "2"
seta cg_forceModel "0"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta cg_scorePlums "0"
seta cg_autoswitch "0"
seta color2 "1"
seta color1 "17"
seta cg_forceTeamModel "ranger/red"
seta cg_forceEnemyModel "keel/bright"
seta model "ranger/red"
seta clan "^4F^7-^4MSI^7"
seta name "^7link1n"
seta r_BloomSceneIntensity "0.5"
seta r_BloomSceneSaturation "0.5"
seta r_BloomIntensity "0"
seta r_BloomSaturation "1"
seta r_BloomBrightThreshold "1"
seta r_BloomBlurFalloff "0.75"
seta r_BloomBlurScale "1.0"
